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A bunch of wacky shit can happen, including the game window extending past your screen and the text not scaling correctly. New settings in FAR can appear and disappear depending on whether you're in windowed or fullscreen, click the text title of the settings in the FAR window to turn them on or off in real time. You have to be careful when using FAR and switching back and forth between window and fullscreen and changing resolutions in the in game settings menu for downsampling. Streaming style loading and LOD related hitches, however are an innate problem with the engine that was never fixed, they're still there (this is also a problem with the PS4 versions of the game). The engine will kinda agree, but not really, resulting in the frame pacing issue coming back every few seconds. You really don't want to mess with non standard NTSC/J fps's and decimal fractional refresh rates (27.5 fps), basically PAL type stuff.Į.g. But you have to cap the framerate at something with FAR and it has to be evenly divisible by your fps/refresh rate.ġ20fps cap/120hz refresh rate (1x factor)Īll of these yield good results from my testing. Remember to turn in-game Vsycn off)! And you don't have to mess with the Special K framerate tolerance setting anymore! I guess switching to the dinput8 method improved things significantly. The frame pacing related stuttering is actually gone now when using driver forced Fast Sync or Vsync (otherwise you get tearing with the cap on.
Nier automata pc patch in the works update#
Just as a sort of update to this thread, I started the game up with the last version of FAR.